using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.AI.Node
{
    [Category("Ggame/Liberty")]
    public class NpcCanFollowPath : AIConditionBaseNode
    {
        protected override bool OnCheck()
        {
            return (_entity.data.npcStyle & NpcStyle.PathWalker) > 0;
        }
    }
}